Friday, 22 September 2017

Xenos Stranglers, an Insidious Evil & Camp Followers

More Gear Painted!

That's right some more models have moved from the unpainted part of my loft to the painted *bookcase. Following recent defeats anti armour is what my Imperial Guard army is lacking, so I have gone some way to alleviate that.

Xenos Stranglers

First up is my Cadian Heavy Bolter Squad. Heavy bolters are fairly cheap anti infantry guns that can harm vehicles too, not as good at it as Autocannons, but better that Mortars. One thing I will say for the designers (Perry twins I think) they know how to sculpt big scary hands. I imagine that the Heavy bolters buck like a traumatised Grox judging by the hugeness of the fists. They  must also come in handy when they're throttling Tau or the odd unsuspecting Grot. The models below are painted in my Krablokistan 47th colours. I like the feature of rolled up sleeves, it gives a certain I-don't-live-in-a-toxic-environment feel to the models.

Last years final of the Krablokistan Mental Trauma Caused by Xenos Interaction Imaginary Chimera Demolition Derby was a dead heat.

All three finalists were awarded Alien Filth Appreciation Chairs.
The loaders have more conventional sized hands. They are also a bit more modest as their sleeves are firmly Astra Militarum regulation length. Hoping these guys will be featuring in a battle report near you in the not too distant future, preferably on a temperate paradise planet with plenty of recreational  opportunities.

Their carers were awarded Alien Filth Appreciation Chairs power packs.

Trooper Noggins & Commissar Crush

Next up is Valhallan who got onto my painting table on his lonesome and Commissar Crush. The former is a meltagun operator so I am sure he will sneak his way onto the battlefield soon enough. Say what you like about meltaguns, they melt things, and they're guns. Also the commissar got finished as he was on my to finish list for a while now and he's armed with something that I really could have done with last game, a powerfist! There wouldn't have been half as many one wound Dreadnaughts wandering around stealing objectives if I'd had this bloke to smash it's face in! Ah well you live and learn.

Two anti-dreadnaught models for next time! Mwahahahahaha!

Tallarn Special Weapon Squads

Remember the painted up Valhallan in the above picture? I now recall why he wandered onto the painting table. As I only had two Tallarn meltas I was going to throw him into the unit making it five Tallarns and a **Valhallan. But then it would ruin the look of the unit so a meltangun was born onto my all time favourite Tallarn desert Fighter model. A big muzzle with heat vents(!?) in it and a length of vaccuum  cleaner hose attached to the little red canister at the front gives the appearance of another meltagun, with only an hours swearing. fiddling, and getting fingerprints on the muzzle because I'm a cacky fingered twat who can't let the greenstuff harden before I pick it up again! Despite that, Im very happy with how they all came out. I think they're great models with tons of character, and the red headscarf's came out pretty well.

Ready to melt the enemies of the Imperium's vehicles.

Hiss Baby, Hiss!

A Much Less Wholesome Chap

I managed to finish this Genestealer Magus for the army. Nice sculpt that is supposed to be whispering in the hearing organ of a Patriarch. Unfortunarely this will probably never happen as the Genestealer on the throne is one of those models I'd love to get, but it's unlikely due to crazeBay prices, He will though, whisper a lot to no one in particular in 'Stealer batreps coming to ***cinemas near you.

The Lord Baelish of the 41st Millenium.

Blind Beggar Adeptus Mechanicus

From Blind Beggar Miniatures comes this bounty hunter model, from the Outlanders kickstarter. I have yet to finish his tarpaulin covered quadruped animal but that's nice too. Originally I was going to paint him in desert hues to match the desert theme of the campaign but then thought he would make a very passable AdMech machine wrangler. I modified his hand into tendrils to interface with robots and computers private areas giving him full administrator privileges. He will be repairing Leman Russesfor many battle reports to come I bet.

"No one expects the Adeptus Mechanicus!"

The Camp Followers

I've also just finished a few fantasy noncoms that have been lurking on my painting table. This one is a woman holding a goose but as she is one of those people who make money by being in close proximity to squaddies,  you know a squaddie gooser. A lady of the night and poultry minder. She's mainly a plot device rather than a combatant but one less model to stare at me accusingly during the long winter nights .

Fancy a threesome luvvy?

The soldiery of Krablokistan have a well founded reputation for being mothered. And this camp follower reinforces the stereotype. Cretchin is a camp nag, she (?) wanders in and around the camp haranguing guardsmen for being untidy, not sending letters home to parents and fornicating too much. Always willing to help out with a genuine Krablokistan sweeping brush to assist 'good boys' in the regiment, breaking up fights and verbally abusing sergeants, the position of camp nag is a busy one and has been part of the Krablokistan military establishment for thousands of years. Of course, if certain senior officers wish to avail of more personal services, then a bargain can be struck.....

The model is actually a Black Tree Designs witch from the fantasy range. Quite a nice sculpt but the hands are a bit crap. the more models I paint the more I see the importance of hands on a model. too small, or big and it looks strange or worse, if a hand's thumb is on the wrong side it makes for some awkward questions in the genetic purity meetings that are becoming the new craze on Imperial planets.

Cretchin - Camp Nag
So that's all for this update, tune in next week (possibly) when I write up an Imperial battle against the forces of chaos. It seems the Ultramarines have forgiven Farg Woolstrop for his previous behavior and have allowed the 47th to join them killing heretics. Happy Days!

*A painted model bookcase is similar to an ordianary bookcase, only with far less books in it.
**Apparently this is a very popular sitcom on the Astra Militarum Sanctioned Video Channel.
***By cinema I mean PCs, laptops, tablets and phones. At least until I get my big break anyway.

Thanks for reading.

Wednesday, 20 September 2017

Ultramarines Pick On The Astra Militarum

Commander Woolstrop had for a while now been concerned about (sub)commander Bolshoy Bartlet. Nothing he could specifically put his finger on, but an oddness in his mannerisms. This 'oddness' had gotten worse since the Sisters Of Battle attacks some weeks ago, almost as if  their attacks had targeted him and his resulting survival had triggered a mental metamorphosis. Woolstrop had decided that after this patrol duty Bartlet would be sent to HQ for full mental, biological and chemical screening to get to the bottom of the strange behavior. But first, orders came in to meet a force of Ultramarines at a small inconsequential hab slum to go through a plan of attack over rebel held positions in the settlement a few clicks away. Just as long as Bartlet doesn't do anything to jeopardise the mission........


For those out there actually reading more than one of my batreps I've decided to try to forge a narrative. Farg Woolstrop and parts of the Krablokistan 47th has been stationed on Hemmerdale for some months now a routine patrol resulted in his force being attacked by Convent Of The Vengeful Scold a small Sisters Of Battle enclave on the planet. Having survived two attacks from them, there seemed to be relative peace and quiet until a force of Tau attacked them. The Tau were defeated but Commander Woolstrop was getting the feeling that these attacks were seemingly connected as in each case (sub)Commander Bolshoy Bartlet seemed to attract more than his fair share of attention. Woolstrop was returning to Hemmerdale's communications hub - Granada when he was rerouted to meet a force of Ultramarines to assist in an attack a force of suspected rebels. No sooner had the Imperial Guard arrived, the units under direct supervision of Bartlet opened fire. The Ultramarines returned fire and battle was joined. Again!

A New Opponent!

Several weeks ago I was contacted by a fellow human asking about 40K. His name was (and still is) Billy. Emails and *whatsapps were exchanged and a game was arranged. This is that game. Billy is getting back into 40K after a few years (aren't we all) so he brought what he had - Space Marines of the Ultramarines chapter. The game was originally 1000 points but as at the last minute brought up to 1500 points as Billy wanted to field his newly acquired Rouboute Guilliman model. Me being the nice guy that I am agreed and chucked some extra tanks into the list. 

The Krablokistan 47th

HQ;  Commander Farg Woolstrop,
(sub)Commander Bolshoy Bartlet
Troops: 3x Infantry Squads, 10 Man Scion squad with 3 plasmaguns and a Hot Shot Volley Gun.
Elites; 10 x Ratlings, 2 x Special Weapons Squads (Meltaguns & Grenade Launchers), Commissar, Astropath.

Heavy Support; 2 x Leman Russ (plasma cannons, lascannon, battle cannon, stormbolter), Basilisk, heavy weapons team (**Mortars).
Fast Attack; Hellhound.
Designated Trasports; 2 x Chimeras, (Heavy bolters, stormbolter).


The Ultramarine Attack Team 'Bully'

HQ; Rouboute Guilliman, Marneus Calgar.
Troops; Not 100% sure but I think some tactical marines.
Elites; Some Sternguard and a couple of bodyguards for Guilliman.
Heavy Support; 2 Dreadnaughts.
Fast Attack; none.
Designated Transports; none.


The eastern half of my deployment, left to right, Mortars, Ratlings, Chimera with special weapons, Leman Russ, infantry, another Leman Russ, Chimera with lots of characters, more infantry.

Saturday, 2 September 2017

The Krablokistan 47th Strikes Again!

More Carnage

My enthusiasm for 40K continues apace (but Necromunda is looming on the horizon so who knows) so I'm trying to maintain momentum by playing as much as possible. This week was Aaron's turn to feel the sting of lasgun fire upon his armoured Tau warriors. My first game of the new 40K was against Aaron and that went pretty well so I was hoping for more of the same. We've both had a couple more games and presumably as the games didn't kill us, they made us stronger.

The Big Guns Never Tire - Or Do They?

We rolled  for a scenario and got Big Guns Never Tire  as I hadn't played it I was eager to have a lash. For the uninitiated this scenario has 4 objectives that are worth 1 VP for the most models nearest to them at the end of the game. A heavy support unit trumps any other unit so 3 mortar weapons teams would gain 1 VP even if there was 35 Ork boyz. Extra VPs were for first blood, killing the general, linebreaking and addition enemy heavy support units destroyed. A nice simple mission for my old brain.
Set up was pretty unimaginative for me. I clumped all my infantry around the left hand side of the table with only the Hellhound & Leman Russ over on the right. A unit of infantry were ensconced in the inn named Ye Olde Shielde although I may be giving it the unofficial moniker The Lazy Guardsman. I used a unit of Scions this game and they began the game up in the atmosphere of this planet. My mortar teams were in their usual place, hidden behind a hill. Aaron placed a couple of units of  battlesuits also in the skies but luckily neither unit met up there as it would be a nightmare to work out charge distances. His boots on the ground consisted of 2 units of Fire Warriors, a battlesuited Tau, Also my ratlings bundled in around the three unfinished craters near the centre of the table where an objective lay. My plan (if such could be said about the vague idea behind deployment) was advance on the left secure two objectives there. Using extreme prejudice destroy any xenos that got in the way. Minimising my own losses was if anything going against the plan.

The table before any turns were taken just after the ratlings appear (as if by magic) in front of the Tau soldiers (if you can call them that).

The Armies

The Krablokistan 47th

HQ;Commander Farg Woolstrop
(sub)Commander Bolshoy Bartlet
Troops: 3x Infantry Squads, !0 Man Scion squad with 3 plasmaguns and a Hot Shot Volley Gun.
Elites; 10 x Ratlings, 2 x Special Weapons Squads (Meltaguns & Grenade Launchers).
Heavy Support; 2 x Heavy weapons Squads (Mortars & Autocannons), Leman Russ with Plasma Cannons, Battle Cannon, Lascannon & Stormbolter).
Fast Attack; Hellhound, Heavy Flamer, Inferno Cannon.
Dedicated Transport; Chimera with 2 heavy bolters and a stormbolter.


The Space Jehovah's

HQ: 2 x Commanders  (Fusion Blaster & Plasma Rifle plus drones coming out of their wazoos)
Troops: A Breacher Team,2 x  Strike Team.
Elites; 3 x XV8 Crisis Battlesuits
Heavy Support; TX7 Hammerhead
Dedicated Transport; Devilfish (transport for the Breacher Team)

The list seems quite small but there is lots of shootiness there.


The Game

The game started well when I stole initiative from Aaron again. That makes it 2-0 in the queue jumping stakes. A pained expression from my opponent was reward enough (almost), but there was the added bonus of giving the foul aliens a good dose of Astra Militarum firepower. The Chimera advanced with it's special weapon troopers on board. the Hellhound moved forward and the Scions deployed behind enemy lines just behind the Fire Warriors on the left. They would have deployed as close to the Tau Ethereal as possible but he wasn't there so they had to make do. I hadn't taken a Psyker this game as fitting a unit of 10 Scions with a Hotshot Hellblaster gun thing and 3 Plasma guns eat into your frivolous spending budget. So no Psychic phase then. Shooting went well. The mortars fired first killing the five Fire Warriors next to the Scions. First blood to me then. The Leman Russ opened up on the Hammerhead as did the autocannons, they didn't wreck it totally, but took a goodly amount of wounds from it reducing it's BS*. the Scions opened up on the battlesuit wearing Tau dropping him down to 3 or 4 wounds. They would regret not killing him (her, it). It had also shot some wounds off the Devilfish with the plasma cannon sponsons as the Hammerhead was 2" out of range of that.
  

Dodgy close up shot of my now painted up for about 24 years Catachan Squad, who, incidentally are from the Krablokistan 47th.

A tranquil looking table. 

Sneaky Scions couldn't kill the Ethereal (didn't bother to show up) so they vented their righteous alien hating fury on the Fire Warriors, scoring me the first blood victory point. Had they survived to the end of the game, (SPOILER ALERT - they didn't) they would have tried to grab that objective.
Aaron insisted on having a turn next (very inconsiderate of him I thought). This is where many guardsmen started regretting life in the military. Firstly both his commander and battlesuits arrived, the commander landed next to the Hammerhead, the battlesuits to the left of the big hill on my left. Either by luck or judgement I had advanced my Chimera just enough to mean the battlesuits couldn't deploy where he wanted and I hadn't left any room for a sneaky back door invasion type situation. His shooting was effective 4 or 5 Scions removed, a similar amount of ratlings and a wrecked Chimera. Only one guardsman out of the dozen failed to leave the flaming pile of scrap. The Hammerhead started dueling with the Leman Russ but thankfully my initial salvo had done just enough to affect its shooting ability. The Tau commander that had been shot up by the Scions then assaulted them (no overwatch hits, grrrrrr) and battered them like lumps of cod. The morale phase made both Ratlings and Scions depart.

The end of turn one. Two special weapons squads jump out of a now expired Chimera. Their mission, should they accept it is to kill the battlesuits to the left while at the same time grab objective 1 to their right. 

I was fairly hopeful of wiping out the Battlesuits but there were a lot of annoying Drones to get through as well.

In my turn there was a rather alarming threat next to my left flank, the battlesuits. As luck would have it the weapons most suited to taking them out were in range. I moved the Hellhound round to toast some fire Warriors as I reasoned that the now damaged Hammerhead would die to autocannon/missile launcher fire so the Leman Russ could concentrate on the Devilfish. the two infantry squads would move into firing positions to hopefully help kill off the Battlesuits. That was my plan for turn two, and I thought rather snazzy.

The Hellhound and the Devilfish play peek-a-boo. 
It didn't happen exactly like that. The mortars, infantry and special weapons poured fire into the Battlesuits leaving all but one dead. My shooting further damaged the Hammerhead but not enough to destroy it. The Hellhound spewed flame all over the Fire warriors WITHOUT KILLING A SINGLE ONE! So at the end of my turn three meltagun operators were standing perilously close to an angry alien with many horrible weapons.
Two Battlesuits and their annoying drones are gone. All I need now is the last Tau to cock up his shooting and he gets meltaed to death! 

Aaron's force advanced, the fire warriors moved to shoot at the 6 guardsmen huddled in a crater. The Crisis Battlesuit shot up the special weapons squad, leaving a solitary meltagun technician there. Aaron's luck was pretty poor in the shooting department all game. What he did hit he failed to wound so his luck was severely hampering him. He shot then assaulted the special weapons troops in the crater and assaulted my last remaining meltangun with the Crisis Suit. In a game defining roll for overwatch the proud guardsman hit and killed the big asexual alien killing him and subsequently ran off following the morale **roll. The Tau Fire Warriors assaulted the Guardsmen and it quickly became apparent why neither troop types are renowned for their combat prowess around the galaxy. Lots of ineffectual striking left no one even a bit injured in the Crater of Effort. The turn ended with Aaron's forces largely neutralised by his own dice.

Part of my static defense line. The guardsmen in the pub do not really contribute to the war effort except by holding the objective 3. The autocannons and Leman Russ keep shooting the Hammerhead & Devilfish.

I like to think the last thought of the battlesuit wearing Tau that died to an overwatching meltagun to the face was "Greater good, my arse!". By the way the smoke isn't photoshopped.
The final turn of the game saw the demise of both Tau Battlesuit commanders and the Hammerhead.  In my enthusiasm for shooting I completely forgot to assault the Fire Warriors in the crater with the Cadian squad that had advanced up for that very purpose. Luckily both groups of protagonists were actually terrible at hand to hand fighting and no one ***died. Aaron only had a damaged Devilfish with a unit of breachers in it left and four Fire Warriors so called it. A solid victory for the Imperium. Mainly due to some crucially good rolls at inopertune times (for Aaron).

How many humanoids can you fit in one crater? Well seven it seems. The guardsmen adjacent to the melee in the crater were so mesmerised/repulsed by the goings on that they completely forgot to assault them in the assault phase. Crom only knows what would have happened had it been followers of Slaanesh in there with them!

All that remains of Aarons army is the Devilfish filled with a Breacher Team and 4 fire warriors slapping (and being slapped) in the crater. With my Leman Russ undamaged ready to unleash hell,  and another unit of infantry readying their Tau slapping equipement he conceded.

This squad got the best mission in any squaddies book. Hold the drinking establishment, wait for further orders. Those orders never came and they say sometimes in the dead of night you can still hear them singing "She was only the Devilfishmongers Daughter".

Conclusion

That was a fun game (hopefully for my opponent too). I have found that Astra Militarum armies need the first turn to get an extra round of shooting in, rolling a 6 to seize initiative from Aaron two games in a row is a trend I really enjoy. Had he got the first turn, I'm sure I'd be writing up a very different battle report. I was fairly happy with my use of the Scions, the put a big dent in one of the commanders with a Battlesuit, so much so that he had to move away from my battle line to deal with them. Again the Ratlings failed to see turn two, but they seem to be a good cheap distraction unit as well. Thank Ganesha that the internet said they're the best sniper units, every game so far seems to attract so much firepower that could be used somewhere I'd like even less. Once again the Leman Russ kicked arse! My meltagun overwatch shot that killed the last Crisis Battlesuit was pretty well planned as well, I thought. Must do that again. Very annoyed that I forgot to assault the crater Tau with a fresh unit of  Guardsmen. Still, the game was great fun and Aaron took his appalling luck with good grace. Next battle has been fought and it's a humdinger between Krablokistan's Mediocrity against Ultramarines in an open play type deal. SPOILER ALERT; Roubotte Guilliman and Marneus Calgar make a bloody appearance!

*Hammerheads are renowned for their bullshit stories about how they went round to the Imperium and kicked the shit out of it. The stories aren't always factual.
** I like to think he made it off the battlefield safely and after a series of dangerous events made it back to his planet of origin to find and meet the gal who promised to wait for him, settled down and raised a large family. What probably happened was he was executed by the first Commissar he got within 100 metres of.
***Except one.

Thanks For Reading.

Tuesday, 22 August 2017

Astra Militarum To Crush My Enemies & Listen To The Lamentations Of Their Women With

An Unstoppable Painting Juggernaut!

My current painting campaign is continuing well. Despite recent debacles I'm still painting Astra Militarum. I'm really enjoying painting up my old lead models. they have plenty of character, and as they were bought quite a while ago, I'm being pretty economic with my cash. So without any more waxing lyrical about possible lead poisoning and licking the tips of paint brushes, here's some prose and pictures;

Men Carrying Things

First up are two demolition charge holders and a member of a lascannon (I think) weapon team. It seems carrying said demo charges results in a certain amount of modesty in my Catachan troops (who for the record belong to the Krablokistan 47th) hence the t-shirts. The Lascannon charge holder on the other hand is only too happy to show off his heavily steroided upper body.

Baggage Handling in the 41st Millenium.

Little Hulio & His Moral & Spiritual Advisors

Here comes another backstory! I was sorting out models to go into units for my Astra Militarum force when I spied with my little eye an Orlock juve without his pistol weapon. Then I thought he looked more than a bit like a Catachan jungle fighter (albeit a rather weedy one). This is not a huge internet revelation as many times before I have seen people make similar comments. So I decided to paint this little fella up as a rookie in the squad, a sort of private Ryan who needs to be saved regularly by the grizzled sergeant. To Hulio's right is Commissar Death always ready with a word of encouragement or a quick squirt from his hand flamer (that GW have now deemed it unavailable) to keep morale in tip top shape. 

Commissar Death, Little Hulio and Sergeant Squint. 

Three Grunts

Below are three Catachan's all from the original box so I believe I've painted five or six of each. Nothing much to say about them really except I'm happy they're done. I didn't give them tattoo's as six point models don't really deserve them. Now if they were veterans then that would be different.
Grunt Juan, Grunt Tue & Grunt Tharee.

The Big Guns 

The missile launcher heavy weapons team is one of my favorites. I have painted up a few and for me, the guy with the missiles is reeking of character. The heavy flamer is fun too. One thing that gives this weapon team a bit more interest is the bowed legs of the missile launcher stand. Either the Guardsman who wields it is a demon in combat and has beaten many a xenos to death with, or the pair are some sort of Laurel and Hardy duo who keep dropping it whilst walking across busy streets allowing it to get run over by Chimeras and having other hilarious adventures. Either way it gives them a bit more fluff.
Heavy Weapons Out For The Girls! 

Shell Shocked Silas & Ruger 'The Shoulders' Fer

The guy on the left is another jungle fighter with steroid abuse problems and the one on the left is a heavy bolter operator. Sadly for him, I have yet to paint up his carriage so until then he just looks like a simpleton pretending he's driving his imaginary car. He does fit in my Ork Trukk so he may be able to make some money as an Uber driver in the apocalyptic wastes. 

Rebel Without a Seat & Grunt Fer. 

Short, Shifty & Shooty

I also finished five ratlings to give me a squad of ten. Fun models to paint. I gave them all yellow caps/bandannas as they would not be permitted to wear red in the Krablokistan army. They were issued yellow (because they are a bit) and the common nickname of the squad is now 'the pimples'. Alls I need to do now is repaint the other five to give the unit cohesion, something that my armies rarely have. Cohesion is in short supply in my world due to the redonkulous length of time it takes me to finish a project.

The "best" Snipers In 40K 8th Edition?

The Nearly Borg

These guys are proof of my hobby lack of focus as these servitors were bought to go in my Inquisitor warband for my Inquisimunda games.  40K dropped and I sort of lost interest. I did manage to finish them more because Imperium is an all encompassing tag in the army creation process so I can shoehorn them into my Krablokistan force. Of course, I'll need an Admech to bring them up to adequate but I really like the models so I will make the attempt.

Servitors For Hire.

So that's all for today. I am working my way through my Imperial Guard like lightning (well more like a snail's pace) but due to the blog's current name, it seems like lightning. Tune in next time when I may well have my Tallarn special weapons squad (amongst others) finished and ready to kill the enemies of mankind.

Thanks for Reading.












Wednesday, 2 August 2017

Clerical Errors in The 41st Millennium

Commander Farg Woolstrop was uneasy, he had received orders to advance and engage all armed forces within the grassy plains of the agri world Hemmerdale as a suspected enemy invasion was thought to be imminent. Advancing in good order using flanking fast attack vehicles with his support assets to the fore he felt confident his detachment would prove a deterent to any would be aggressors. Suddenly a force of  Adeptus Sorritas emerged out of the gloom and engaged his command and he was forced to return fire......

Monday, 17 July 2017

More Deathworld Gribblies & Some Astra Militarum to Wipe Them Out

The Leadpile Receeds!

Finished some more models, mainly due to my renewed interest in 40K. Before I unveil my galaxy defeating forces here are a couple of long termers from my 'get it painted sometime' painted table.

Naked Mutated Fox Chick

This model is so Oldhammer! Back when I had access to loose lead from Games Workshop every now and then I would order a couple of kilos of lead (associated plastics were free), one day I bought this freaky little minx. A werefox of all things. Having never seen one in any of my games, I presume it's a DnD critter. Probably tricky and slightly sexual. Not sure what I will be able to use it as, but some sort of alien menace I'd imagine.

I'm pert and weird.

Tuesday, 11 July 2017

The Battle Of Lernin Kerv

Prologue

Barely had the incursion of xenos been thwarted on Killa La Neck, when another call went out to reinforce Lernin Kerv, another inhabited planet in the Cyavunnh system. The garrison there were attacked by a strike force of xenos, bearing the same brood markings as those that attacked  here. Djemtri 'two guns' Vlashvilli company commander of the Krablokistan 47th knew what was coming. A series of shuttles up to the main orbital transports sent the Imperial Guard regiment back into the fray against the dreaded Tyranid threat.


So round two of my continuing series of battles against Hive Fleet Stuart began barely a week after our first one here. Barely any change to my list except for an Adeptus Ministorum priest was sacked and a platoon commander was hired. Will ignoring the spiritual needs of my soldiers make a difference? Only time, and this blog, will tell.

Tuesday, 4 July 2017

40K 8th Edition! Two 1000 Point Batreps.

Two Xenos Invasion in One Evening

Greetings. As I so often do, a bandwagon rolled into town, and I leapt upon it. That bandwagon was the new 40K and as there are dozens (in not billions) of blog posts about the new game I will jump fairly quickly into the games and draw some conclusions afterwards. As the title suggests, we (myself, Aaron & Stuart) arranged to have a couple of games. As we'd all seen the leaked army lists forces were mustered and 3 1000 point armies assembled round Stuart's abode. Two armies were filthy xenos (Stuart's Tyranids and Aarons Tau) whilst the Imperium of man was represented by my Imperial Guard. I say Imperial Guard as I'm not totally on board with this Astra Militarum malarkey. Not yet anyway.

The Krablokistan 47th

There is something very exciting about writing an army list for a game system you know but has been totally overhauled and to be honest my army was just what I had painted (from 3rd edition 40K). So whether it was to play well or not remains to be seen. Here is what I brought;

HQ; Company Commander, Primaris Psyker,
Troops; 4 Infantry Squads with 2 meltaguns, a plasmagun, 2 missile launchers and a heavy bolter.
Elites; Commisar, Astropath, Preacher, flamer special weapon squad and ratlings.
Fast Attack; Bane Wolf
Heavy Support; Leman Russ with plasma cannons, battlecannon lascannon and storm bolter. Autocannon heavy weapon team and mortar heavy weapon team.
Dedicated Transport; A Chimera to carry an infantry squad.
So that's what I have painted to an ok (1995ish) standard.

The Krablokistan 47th regiment is what I'm calling them, if long term survival happens to my force they may even get insignia and shit. the fact that models have goblin green bases really shows their age! The planet that these battles are set on are Killa La Neck in the Cyavunnh system, a generally peaceful agri world with a few sporadically situated urban areas.

The Battle Against The Tau 

The Krablokistan 47th were put on high alert when some medium sized herbivore herders reported a small scale firefight in the eastern R'Yak plains (Stuart & Aaron had a game before I got there). Duly warned Company Commander Djmetri 'two guns' Vlashvilli mobilised his troops to meet whatever threat had landed on his doorstep. It turned out to be a small force of Tau do gooders, the Jehovah's Witnesses of the 41st Millenium selling copies of the Tidewall magazines and talking to everybody about 'the Greater Good'. Vlashvilli was having none of it and battle was joined.

My forces were deployed thusly. The plan was to scoot round with both the chimera and Bane Wolf  delivering hot flaming death on the Tau whilst theremains of the force moves up and engages the remains. Simple yet elegant?

Aaron's force were deployed like so, sorry about the blurry picture. Aaron is also a talented and prolific painter so I envisage these will all be painted by Wednesday week.
We set up according to the new shiny rulebook and placed objective counters (perhaps 6 on a 4' x 4' table is too much) then started deploying. Aaron finished 1st so I had the advantage of placing my Leman Russ ready to deal death at his tank asap. I then placed my ratlings nice and close to the Etherial as I thought he might prove and irritation (spoiler alert; he would). I then rolled to see if I could seize initiative and I did, which was nice. The opening salvos damaged the tank killed a couple of scouts and sniped 2 wounds from the Ethereal.

Form an orderly line towards the blue faced xenos, men. No running just calmly walking to their guns.
Then Aaron started shooting back and many a brave guardsman died to unpleasant alien technology. The Leman Russ took a fair bit of attention but the Tau struggled to wound it and when it did I managed to roll a 6 to save from the -3 save weapon (whatever that was). the ratlings were badly shot up this turn and the remaining one or two scarpered in true ratling fashion.  The deep striking Crisis Suit blokes landed in the bottom right of the picture below wiping out my mortars who were having their first ever outing for Krablokistan.
Turn 1s casualties, yes a single Tau model.

Shortly before the sneaky Tau ambushed my brave weapons teams.
My second turn was more effective than the first. The Bane Wolf dead a quick 180૦ turn and whizzed back to spray the Tau with some noxious liquid. The Chimera's crew passengers got out and the Chimera went be with the Ethereal, or more likely torch his ass. Mainly due to his trait of giving  strange alien rerolls at inconvenient times. My Leman Russ won the tank battle seeing it's Tau counterpart get wrecked, and it then obligingly blew up destroying the drone next to it and damaging the big gunned thing beside it. My shooting at the Tau infantry wasn't overly successful, but a combination of Bane Wolf, infantry squad and heavy weapon squad blew away the crisis suits round the back. 

The Tau deadpool after turn 2.
The Imperium's 2nd or 3rd finest. 
Advancing like a flock of snails, the guard are inexorable!
The Tau general had the ability to move 20" and still fire so this is what he did, blasting a good few guardsmen in the process. The Leman Russ was still living it's charmed life with a lot of stuff hitting it but little damage being done. The Chimera was taken down to 2 wounds so was little more threat than a toddler with a nerf gun. More guardsmen died, but not in huge numbers.


I suppose at this point some mention should be made of the tactical objective cards. We were using them but not basing many decisions on them. I could have made a play for this objective late in the game I think I did get it, but when the fog of war comes down it's hard to tell.

Your mission, should you accept it, is to keep the filthy alien mitts off the Thumb Of The Emperor. Whilst all the time using extreme prejudice. 


Your mission should you accept it, is to skulk in a building all game and protect some crates. What? Oh you have, well done chaps.
The latter stages of the game involved the Tau general dying, some more guardsmen getting it, the Leman Russ finally taking out the other Tau big gunned thing and the 3 wheeled Chimera start torching the Ethereal and his honour guard. It was at this stage that Aaron conceded. My first game of the new 40K and I thoroughly enjoyed it. Some mention should be made of some quite freakish luck especially with regard to the Leman Russ saving throws, it made more saves then I usually do in an entire game. Makes me want to field many, many more.

Diagonal Shenanigans Against The Hive 

Barely had I caught my breath against the shooty Tau then I had to re deploy against the opposite of Tau - Tyranids. Stuart is a long time 'nid player and was pleased to find the new 40k had made all his favourite units worth taking again. Stuart tried the diagonal deployment zone for shits and giggles and I found that it doesn't suit my tanks in a 4' x 4' table as I had both my Chimera and Leman Russ backed up to the table edge. In fact a lot of my force wasn't overly keen on advancing so there was a healthy dose of distance between my army and the filthy xenos. The only unit even a little bit forward was my ratlings directly opposite the tyrant. The first picture below shows initial deployment, with Stu's Haruspex (or a big shovelly clawed crab thing) being minded by some Termagants, 2 units of Genestealers, a Brood Lord and flying Hive Tyrant.


You can see the Thumb Of The Emperor in the central area of the battlefield. This is undoubtedly what the Tyranids came for.
Sadly, after all the setting up and whatnot, I failed to roll a six for seizing the initiative. A pity, as an extra round of shooting goes a long way against Tyranids. Stuart's forces advanced like Billy-O and much to my annoyance the Stealers on the left got some big advance moves. The Leman Russ got The Horrored by the Hive Tyrant. Very little shooting on the 'nid side. Then it was my turn, some extreme cowardice on the part of the Chimera driver left it stock still by the table edge. The Leman Russ did the same although it had the excuse of having big guns that needed peace and tranquility to fire (damn that Horror ). In fact the only things I moved was the special weapons squad with their 3 flamers, and my favouritest thing of the evening the Bane Wolf. It trundled forward taking 4 wounds off the Haruspex with it's horribly lethal chem cannon. The Imperial Guard shooting was rather effective as it managed to whittle the central stealer unit down to 2 or 3 and damage the other one (getting under 10 so they lost an extra attack. The ratlings plinked off a wound or 2 from the cowering Hive Tyrant. All in all a decent 1st turn.

The Tyranids advanced up and shit got real. The Stealer unit got into combat, to make matters worse it was the fully laden Chimera, a 10 man squad of troopers sat on their hands awaiting the inevitable ripping open of the doors then swift clawwy death. The ratlings were assaulted by the Brood Lord and the Hive Tyrant assaulted one of my infantry squads. Stuart also proved very sneaky by charging both the flamer squad and the Bane wolf soaking up any overwatch shots before the Haruspex mounted it. Overwatch failed to wipe out the Termagants but a lucky krak missile took the big bad Hive Tyrant down to 2 wounds! The combat phase saw all the ratlings get eaten, the Bane Wolf got badly damaged and the special weapons squad did reasonably well for themselves. The stealers pretty much bounced off the Chimera and amazingly the sergeant of the unit battling the Hive Tyrant wounded him!

In my turn orders were given to the autocannons to bring it down! to target the Haruspex and first rank fire second rank fire! was issued to the unit backing away from the Haruspex. My Psyker took a couple of wounds from the Haruspex with a Smite . A veritable fusilade of plasma and missiles and mortars homed in on the the big crab monster getting him down to 2 or 3 wounds. The Leman Russ poured all its shots into the Brood Lord causing a few wounds. Once again, the Genestealers barely scratched the Chimera and the squad inside probably started some nervous whistling. The last 'stealer in the central unit survived despite my best attempts to kill him. My brave guardsmen fighting the tyrant took a bit of a kicking but bravely battled on.

I think this pic was taken at the end of turn 2. Behind the uppermost building is an Astropath, Commander, Priest Commisar and Primaris Psyker. Talk about all your ineffectual eggs in one basket!
The last turn saw some more guardsmen murdered in combat, the stealers failed to do significant damage on the Chimera and both the Brood Lord and Haruspex were taken down. The Termagaunts and single stealers were facing annihilation and the Hive Tyrant was sitting on 1 wound in combat with 2 fearless soldiers. He conceded and the guardsmen in the Chimera got to fight another day.

Conclusions


  • Seizing the initiative is a valid tactic.
  • Rolling 6's for saving throws and overwatch is also a valid tactic.
  • Lucky krak missiles are cool.
  • A wounded Hive tyrant isn't all that!
I suppose being a little less flippant, the new 40K is a streamlined version of it's predecessor that I will take a bit of time to learn properly. If nothing else it has jumped a lot of Imperial Guard models up onto my painting table so that can only be a good thing (for them). Another couple of games may see me start using tactics (!!) but I can't guarantee it. One thing that I'm certain of is the special orders that a commanding officer give are very useful. In fact all the single heroic characters (Commisars, Priests, Psykers) are all very useful. I just have to refine how I deploy and position them. What I am particularly pleased with is how important the lowly footslogger can be in these games.

Thanks for reading.

Sunday, 2 July 2017

An Ork, Alien Proctologist, Chaos Thug, and Other Miscellaneous Models

New Camera, New Models

Hello again. Just a quick update of some finished (and some 98% finished) models. The new 40K is high on my agenda but I've finished some Necromunda/Inquisimunda type models. I have recently purchased a new camera so my experimenting with them could lead to some varied results. On with the show.

The Rusty Ork

This an  old space Ork Freebooter from the dawn of time. A Bad Mek or something like that. He was coming up to his 18th birthday on the painting table so I took pity on him and this is the result. I'm not ecstatic about his skin tone but as I'm not really a big Ork painting it'll do.

Ork Bad Mek Lost Gubbinz

 


Monday, 29 May 2017

Mutant Protesters & Assorted Underhive Scum


Some More Progress!

I'm back with some freshly painted models for viewing! Some have been lurking about from  before this blogs inception (and even predate this millinium) and others are more recent additions to the Continental Drift Painting fold. As an experiment, I painted up my Necromunda bulkheads and placed a piece of lino to make the background a bit prettier, but you can be the judge of whether I managed to pull it off!

Mutant Civil Rights Protestor

As it is fitting with the UK general election going on at the moment I have luckily finished my mutant protester. A three eyed, semi scaled critter that will probably be more of a bystander than an actual combatant. Still the banner can count as a club, and I'm sure it's not too big a stretch to assume he has a side arm hidden away somewhere in the flea ridden pile of moldy rags that count for his out fit. For those interested, it's an old skaven plague monk body with Saurus arms and a scratch built face.


Equal Pay For Muties!

Thursday, 18 May 2017

My Shopping List in the Grim Darkness of the Far Future!

Having made a bit of cash via PayPal I'm eager to piss it away, but reluctant to at the same time. My reluctance is mainly because of the disgustingly huge pile of lead/plastic that inhabits my loft. So I think I will put together a post made up of stuff I want to buy but I can only get them if I paint something up beforehand. First up is this little beauty from Reaper miniatures; Doctor Totenkrantz, and absolute babe of a model (if you're into rotten old half dead mutant naked guys). I see him as being a rather tasty bad guy for my Inquisimunda games.



From Moonraker Miniatures comes some more Spacelords models, space craft crew. General standing around in the way types who will either aid or hinder good honest folk or get in the way of slavering maniacs (an end up as interesting costume jewelry for them). There are quite a few very nice models from that site and the prices are very reasonable too.

Pilot, cigar smoker, equipment carrier, doctor, poser and gawper.
Next up are some novelty items from Black Cat Bases firstly an old decrepit Bag Lady aided and abetted by her diseased cats. Either an undercover agent of the Imperium or a Slaaneshi cult leader who likes it dirty, you decide! 


Smelly Mable.

I also very much like this cat man holding an empty tray. A bit of magnetising and he can hold a severed head, esoteric weapons or a bunch of grapes. I see him as the snooty servant of some intergalactic crime kingpin, but for now he is just a dream........

Cuddles the butler.
Also from Black Cat Bases (there really is a massive range) are  Smoggers, a small alien race that look a bit moleish and can be seen painted up on  The Tales From The Maelstrom blog. The is around 20 different Smogger models and if I ever manage to wend my way through the many hundreds of unpainted 40K figures, a warband and scenario would be on the cards. I like the models very much, thick robes and rodent like teeth, ideal for representing Hrud in my semi regular games of Inquisimunda.

Proper Old School - Goblin Green Bases!
They also come with heavy weapons, so a small Imperial Guard vs the peace loving alien inhabitants of an idyllic planet is very much doable too! A one sided war of extermination seems like a laugh!

Rocket Launchers out for the lads!

From Lancer Miniatures come these techno apes, definitely not Jokaero. Nice sculpts and if I ever get round to enacting some of the old Rogue Trader scenarios, the one with Jokaero ravaging and imperial settlement for parts, these models seem to be excellent proxies rather than buying 7 or 8 of the single GW model.
Bracelets and strange shaped tools.
About to consider flinging faeces no doubt.

More bracelets, metal ones this time.
Blind Beggar Miniatures are where the next few bits I like are to be found. I have funded a couple of their kickstarters and I do like the models simplicity, as much as I like Games Workshop's highly detailed models with pouches, holsters and such coming out of the wazoos, it's nice to paint up a figure who isn't all filigree and lace, overlaid with ropes, chains and skulls. The first picture are Dune Tribesmen who are denizens of Blind Beggar's own setting Farport, I think. Anyway there is a passing resemblance to star Wars Sandpeople and for that reason they are on my 'to do' list.

Sandy cracks I bet.
Another Blind beggar treat is some multi species special force group also from Farport. Nice uncomplicated models, that may be purchased once the new 40K comes out and the fluff concedes that xenos and humans can get along and work together. Failing that this squad is a mercenary band who lives and works in some of the remoter parts of the galaxy.


The picture below has some cultists that - if ever I go the road of pulp gaming - would make a rather nifty collection of adversaries. as it stands now they can be chaos cultists without any leanings towards a particular deity. I really like the leader on the throne.


So that is part of my never ending list of things I wants to buy. With the new 40K supposedly around the corner and me ordering the Shadow War : Armageddon rulebook, my list is subject to change at a whim, the main reason I made this post was so that I didn't forget about Doctor Totenkrantz. So it will be interesting to see if any or all of these items remain unbought for the rest of the year.

Anyway thanks for reading.